We roll the dice with Brennan Lee Mulligan (BrennanLM), who talks Matt Mercer's genius FDA joke & the time jumps in dimension20show TheRaveningWar, as well as CriticalRole Calamity's disaster movie structure. New eps of Dimension20 air Wednesdays!
Dimension 20 returns to the world of Calorum with The Ravening War, set twenty years before the events of A Crown of Candy. Following a new group of characters, a combination of royals and those they trust, brought together by a secretive organization, The Fellowship of Destiny's Architects, for a mysterious task. The season takes place over the course of the Ravening War, with political intrigue, betrayal, and a continent-wide conflict in one of the bloodiest eras of Calorum's history.
You were the one who actually asked Matt to DM The Ravening Wars. What was it about your experience on Calamity that made you want to invite him to do a prequel for A Crown of Candy? The humor of A Crown of Candy is to be so silly and then to be as dramatic, sinister, and ominous as possible. Matt killed it. To take something as silly as the pun names of the fellowship of Destiny's architects from the first episode, the FDA, from the first episode of The Ravening War. Matt nailed this. He's the best person to take Calorum and do the joke of it, because the joke of it is to do it as seriously and dramatically as possible. He crushed it, and it was perfect.
So it was such a delight to see the reflection of that, which was Matt being hysterical and really funny. Voices, NPCs, nailing the kind of goofiness where the goofiness needs to happen in A Crown of Candy, and then to also have these intense arch puns everywhere. My heart lit up when I heard FDA. I was like, "This guy fully has the setting in his DNA [and] gets it like nobody [else]." It was great.
Brennan Lee Mulligan: Incredible. I've been running games, writing LARPs, and telling stories for basically my whole life. I've gotten chances to play in the past, but to make something and then play in it. To watch ideas of yours. It's really special. I kind of don't know how to put it into words. It's like there's a certain piece of a thing that you've had to be the steward [of] forever, and you're the one person who's like adding sticks to the fire.
To be there for it happening and love and trust the person that you're watching do it. And to have a front-row seat for it. Oh, it was the best. It was like being on a roller coaster. I'm sure people have seen my face in the first episode, where I'm just wildly agog and overjoyed the whole time. It's incredible. Beats the hell out of Splash Mountain! It's great. I can't recommend it highly enough.
If you tell me this is a six-episode skullduggery campaign, I'm gonna [skulldugger] with the best of them. I'm gonna make a character that can't get below 20 on a deception with a six constitution because I want a reason to have to sneak around. Please don't fight me; I'll die. That's always what I'm most excited to do. If a DM hits the tuning fork and says, "Here's the key we're in," I want to be right on that key.
After having done Ravening War and realizing that there was no part of me, it was just pure joy. Now I would be so excited to go back to Exandria with Matt because I experienced firsthand how gratifying it is to have another dungeon master come in and get to play in that world. That's amazing. That's so much fun. I would love to do that for Matt. I think that would be awesome. Brennan Lee Mulligan: [Laughs] Well, now the problem is there [are] only four.
I'll take the mystery. It's not a no. Do you have one that you think would be a really fun one to animate? Because Matt didn't get his picks. I'm not going to tell you until you tell me yours. Brennan Lee Mulligan: Here's the funny thing: Unsleeping City I've thought about before. I would love to see an animated version of Unsleeping City. I wonder what style it would be. I kind of love the Into the Spiderverse animation style for Unsleeping City. Honestly, one of the best depictions of New York and any media ever. The New York animated in Into the Spiderverse felt more like New York than a lot of movies shot on location in New York. Who somehow managed to still drop the ball.
One of the benefits of going that far in the past is that Avalir can have whatever shape it needs to have, because it [was] destroyed X [number] of centuries before the events of Campaign 1. But the cosmological stuff is incredibly pressing. Those things have big world-spanning ley lines and the moons and all of that stuff. It's quite significant. So I think that in a lot of ways, a lot of that has come back into Campaign 3 already.
I do the exact same thing. And then my friends are like, "Wow, did you not pick up on this? You write stuff for a living." I'm like, "That's not the part of my brain that was working. Come on." And I was talking about all the different genres we had worked in and all the different kinds of stories we're able to tell. A friend of mine said something that was very chilling to me, chilled me to this day. The thing he said was, "Well, yeah, we work in a lot of genres, but the moral is always the same." And I was like, "What do you mean?" And my friend went, "You can save the world in three and a half hours.
Brennan Lee Mulligan: I have it in my desk still. This was my little player document for Calamity that I gave to the players for character creation. This is the precursor to the 20-page lore doc we talked about on camera, but if you look at it, a lot of the little images are all feature films. It's Jurassic Park, Rogue One, and Independence Day.
A lot of the comedy Unsleeping City is based on lots of urban fantasy, but there's something inherently about New York. You look at something like Neil Gaiman's Neverwhere that's set in London, and you're like, "Wow, this old world, European city with these ancient places. There's something that's seems so fitting about that. That probably should be secretly magical.
It rewards fans [who] love A Crown of Candy while still being this brand-new story that people can jump into and enjoy. It is also just so cool to watch. Slammed down big style was not in the lore doc. So how Matt got that? We didn't make a point to be like, by the way, in this region of the world, the euphemism for coitus is getting slammed down big style. That did not happen. So, it was very, very special. It felt, again, like a big honoring of the source material.
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